Cyberpunk 2077: Players Can Complete Without Finishing Main Quest

It seems the “Cyberpunk 2077” is designed into a way, which allows the players to complete the game without fully resolving the main plot.

The “Cyberpunk 2077” lead quest designer Pawel Sasko has confirmed the news in his interview with the Polish site Spider’s Web.

“We built the Cyberpunk structure based on the conclusions we drew from The Witcher 3,” said Sasko. “The Witcher had the main stem of history and side threads departing from it, and this was our main structure, which we call the ear.”

“So in Cyberpunk’s structure we have this wheat spike, which serves as its center, the main storyline with different subplots surrounding it, which can be triggered in various ways,” Sasko added. “Those subplots allow us to do something that we have never done before – they change the main plot of the game and they are doing that in such a way that you may not even finish the main plot, but still finish the game and get a completely different epilogue than the player with a different lifepath who made different choices, met different characters and formed relationships with them.”

He made it clear that the gameplay is distinctly defined based on the life-path the player chooses at the beginning of the game. Apart from this, the game also features certain quests which are exclusive to the life paths you choose.

Recently, the game developer revealed the 3 different backstories or lifepaths that players can choose from – The Corporate, The Street Kid, and The Nomad. Level Designer Max Pears also stated in an interview with Edge Magazine that CDProjekt Red is planning to set a “benchmark” for gaming, with the “Cyberpunk 2077,” just like how “The Witcher 3” had become a definitive representation of open-world titles.

“Cyberpunk 2077” is due to launch on November 19, 2020 for Xbox One, PS4, PC, along with a PS5, Google Stadia, and Xbox Series x version.

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